GDC 2012 Journal: Day 1 – Chainsaws and Chicken Skewers

Well, the Game Developer’s Conference has crept up on me again and this year I’ve been smarter and not over-scheduled myself. For instance, I did nothing yesterday but attend a press event for Lollipop Chainsaw at Minna Gallery. The peeps at Warner Bros. Interactive were ready to do it up right, with a big zombie bus parked outside…

…and waitstaff dressed (very convincingly, I might add) as zombies. I don’t know, but there’s something unsettling about accepting a chicken skewer from a girl with shreds of bloody flesh hanging off her neck.

Fanboys were beside themselves at the presence of creative director, Suda51, composer Akira Yamaoka and screenwriter James Gunn, who also seemed to get a kick out of hanging with the undead:

When I first heard about Lollipop Chainsaw, it sounded like the dumbest idea for a game I’d ever heard. After playing it at last night’s event though, my mind is officially changed. The script, written by screenwriter James Gunn (known for cult classic, Slither) is both suggestive and hilarious and serves the game’s freak show atmosphere to a “T”. For instance, I cracked up when the game’s heroine, busty cheerleader Juliet Starling said, in the middle of executing some acrobatic combat moves, “When I’m at home, I practice this move naked to decrease wind resistance.” =D

Aside from the great writing, the other surprising thing was the inclusion of puzzle-ish minigames made in tribute to the classic arcade games all of us (well, some of us–the oldsters) grew up with. These inject a nice dose of nostalgia and prevent the game from being nothing but “all zombies, all the time.”

Lollipop Chainsaw doesn’t come out until June 12 of this year but I for one am planning to buy it. I mean, how often do you get to kill zombies while wearing pigtails and legwarmers?

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